Connect wallet and authenticate
Connecting to a Web3 wallet, such as MetaMask via WalletConnect provides a link between a Wallet Address and a user's Game Account.
There are two ways to get a Session Key from your wallet.
- Connect via
QRCode
when building Desktop-based applications. Usually, it's the option used for the Standalone option (Linux, Windows, macOS machine) when the user cannot access to their wallet directly on their machine; they have to generate a QR code and scan it with a mobile app to open a wallet there. This is also an option for you to connect while running your project in the Unity Editor playmode. - Connect via
WalletConnect.Instance.OpenMobileWallet
when building mobile-based applications. Usually, it's the option used for an iOS/Android device with an installed wallet app.
Both of these methods generate a linking url that creates a request in a MetaMask wallet to connect.
Connect via QRCode
Connecting a wallet via QRCode
involves the following steps:
- Creating and caching a smart contract.
- Connecting a wallet via QRCode.
- Accepting connection.
- Creating an instance of
MirageSDKWrapper
.
1. Create and cache a smart contract
To create and cache a smart contract, do the following:
- Initialize a
WalletConnect
session usingWalletConnect.cs
script.- Attach
WalletConnectUnityMonoAdapter
script to aGameObject
in your scene. - Call
WalletConnect.Connect()
from your starter scriptAwake
orStart
method to create and connect the session. - Wait until
WalletConnect
establishes a connection to the WalletConnect bridge and requests the wallet app to connect. The default wallet app is MetaMask, but you can change it by editingWalletConnectSettings
scriptable object or using your own alternative instance for this settings file locally in your project. - Approve the connection on the wallet side. If the platform you use is Android make sure to use the same wallet for subsequent transactions as the one that was used during the connection process.
- Attach
- Use the static method below to create a new MirageSDK instance. You can only create this instance once
WalletConnect.Status
value is changed toWalletConnected
. This happens only after user approves the connection on their wallet side.MirageSDKFactory.GetMirageSDKInstance(string ProviderURL);
- Create and cache a contract by using the
IMirageSDK
initialized instance.IContract GetContract(string contractAddress, string contractABI);
Now you can interact with the created contract via GetData()
and CallMethod()
. Read more about interacting with a smart contact.
2. Connect a wallet via QRCode
-
To connect with QRCode, use a
QRCodeImage component
. The SDK already comes with a QRCode generator and a function that handles everything. -
Call
UpdateQRCode(string url)
by giving it a URL. You can then use.SetImageActive(bool)
to activate/deactivate the QRCode.
Here is the way it is implemented in our Examples.
We get the ConnectURL
from a walletconnect
Instance. Then we generate the QRCode
from it and activate the QRCode's image so it can be scanned:
var connectURL = WalletConnect.Instance.ConnectURL;
_qrCodeImage.UpdateQRCode(connectURL);
_qrCodeImage.SetImageActive(true);
This QRCode
should be scanned from your MetaMask mobile app. (It asks you to connect the same way you would with the non QRCode version).
At this point, you are connected and any transactions that require the user signing a message will pop up in their MetaMask app on their phone.
Occasionally, the MetaMask mobile app does not pop up by itself. Should this be the case, open the app manually.
3. Accept connection
If you agree to connect, a Session Key
is saved in PlayerPrefs
for future use.
4. Create an instance of MirageSDKWrapper
Create an instance of an MirageSDKWrapper
class via MirageSDKWrapper.GetSDKInstance()
method after successful connection to your wallet.
IMirageSDK GetMirageSDKInstance(string providerURI, bool autoSetup = false)
Inside (MirageSDK/Examples/UseCases/LinkingAccountWallet) is an example script demonstrating how to link a Web3 wallet (Metamask) to a player account.
Reference example of connecting a wallet to an account
This is an example from the SDK on how to link a Web3 wallet to a player account.
-
To connect a wallet, first make an instance of a
Web3
class and callInitialize
method after logging in MetaMaskstring provider_url = "<ethereum node url>"; Web3 web3 = new Web3(provider_url); web3.Initialize();
-
To prove ownership of the wallet address, the player should sign an arbitrary string > zero length. We recommend using uuid strings. The Web3 Wallet provides the sign functionality. To start this step call method
Sign
.string message = "Hi I am a message !" string signature = await web3.Sign(message); //returns the signature.
-
The next step involves the backend server-side. You can view an example script here. It returns a signature if authentication is successful. Below is an extract from this script:
package main import ( "encoding/hex" "encoding/json" "log" "math/big" "net/http" "strconv" "fmt" "github.com/ethereum/go-ethereum/common" "github.com/ethereum/go-ethereum/common/hexutil" "github.com/ethereum/go-ethereum/common/math" "github.com/ethereum/go-ethereum/crypto" "github.com/ethereum/go-ethereum/ethclient" cryptoTyped "github.com/ethersphere/bee/pkg/crypto" eip712 "github.com/ethersphere/bee/pkg/crypto/eip712" "github.com/gin-gonic/gin" ) // Endpoint for evm rpc requests var ankr = "https://rpc.ankr.com/eth_rinkeby" var client, clientConnectErr = ethclient.Dial(ankr) // Simple ERC721 contract with methods to update nft fields and signature verification mechanism // For this demo use contract in "contracts/GameItem.sol" var contractAccount = "0x159D0A933137f3EC155f43834BDFCd534A8bfd61" // Private key should belong to account that deployed contract var privateKeyString = "a0022ef0d495da2ad7e639f9d93045661f149f31472cedf067a0712b391749df" // Private key on the server side For GD-3 (use case 8) var privateKey, _ = crypto.HexToECDSA(privateKeyString) // user's address associated with the hero id var clientAddress = common.HexToAddress("0x24d13b65bAbFc38f6eCA86D9e73C539a1e0C0196") }
-
To verify the user make a call using the method POST
/account/verification/address
with the payload i.e. returned signature{ "message": "Hi I am a message !", // your message "signature":"0x..." // result of Web3.Sign() }
-
This method gets the address of the user from the signature so you can write it to database.
... sigPublicKey := getAddrFromSign(input.Signature, data) address := string(sigPublicKey); // add address to a database ...
With these steps, you should now be able to connect a wallet to an account using the MirageSDK. The provided examples demonstrate how to link a Web3 wallet (such as MetaMask) to a player account and verify user ownership using signature verification.